We'd all love to DM/GM for a 4-person party but it is rare. More often we'll have 6 players or even 8-9 who want to play in a campaign even if we only start off with 4. How do you handle these huge parties or small parties of less than 4? If you have a small party, how do you add capabilities to the party with NPCs?
Ep 32 - Player Cheating
Ep 31 - Should You Cheat as a GM
Ep 30 - Save or Suck
Ep 29 - Monster Series - Intelligent Undead
Ep 27 - Role vs Roll Playing
Ep 26 - Basics of Improv and How It Helps you Be a Better GM and Player
Ep 25 - Metagaming
Ep 24 - Giving Your Character or NPC Dimensions
Ep 23 - Character Arcs
Ep 22 Pt 2 - Roleplaying Your Alignment
Ep 22 Pt 1 - Roleplaying Your Alignment
Ep 21 - Homebrew 101 - Ghoulash
Ep 20 - Homebrew 101 - World Design
Ep 19 - Homebrew 101 - The 5 Room Dungeon
Ep 18 - Homebrew 101 - The 3 Act Structure
Ep 17 - Homebrew 101 - Basics of Plot & Story
Ep 16 - Homebrew 101 - Random Tables and Generators Are Your Friend
Ep 15 - Homebrew 101 - Sources for Plot Ideas
Ep 14 - Personality Types at the Table
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