For my money Tom Russell is one of the most interesting, thoughtful game designers working. For 90 minutes we go deep into his design process, what he hopes to accomplish with his games, the strategy behind Hollandspiele, and what he considers his best work ever: This Guilty Land.
1:40 - Tom's Introduction to Board Gaming
11:08 - Starting in Design
20:49 - Publishing and Hollandspiele
29:03 - Design Process and How Do You Make So Many Games?
46:36 - Irish Gauge
48:42 - The Soo Line
55:24 - For-Ex
1:06:07 - This Guilty Land
1:15:56 - What is a Wargame? What is Objectivity?
1:27:52 - Hollandspiele Recommendations
Music: Sailing The Solar Wind by Abstraction
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Desk-side Talks With Marc #10: Organization, Vast: The Crystal Caverns, And Pronouns
Ep 23: Board Games vs. Video Games
Desk-side Talks With Marc #9: Nuclear Bombs, Piracy, and HATE
Ep 22: Vacation Time! Harvest, Hunt For The Ring, and Spirit Island
Ep 21: 2017 Year In Review!
Desk-side Talks With Marc #8: Thoughts On Depression And Star Wars
Ep 20: How To Make Enemies And Manipulate People
Desk-side Talks With Marc #7: Miscellaneous Ramblings
Ep 19: Card Driven Wargames
Ep 18: PAX Unplugged
Desk-side Talks With Marc #6: PAX Unplugged and the Benefits of Negativity
Half-Witted Scruffy-Looking Podcast Episode 4
Ep 17: 5 "Impossible" Themes
Half-Witted Scruffy-Looking Podcast Episode 3
Ep 16: Dominion Top 10 Cards (Kind Of)
A Discussion With Luca Caltabiano About Neon Knights 2086
Ep 15: Listener Question Podcast Spectacular!
Desk-side Talks With Marc #5: State Of The Union (Some exciting announcements!)
Ep 14: A Conversation With Michael Heron From Meeple Like Us
Half-Witted Scruffy-Looking Podcast Episode 2
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