The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.
LinksTranscript:
https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing
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Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…
In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge
Remaining stalwart against fear or temptation: Roll +heart
Blocking or diverting with force, or taking the hit: Roll +iron
Moving into hiding or creating a distraction: Roll +shadow
Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*
With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)
On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)
Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.
Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.
[Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage
On a strong hit, choose one.
Bypass: If your vehicle is not battered, take +1 integrity*
Ride it out: Take +1 momentum
Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.
[Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]
On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)
Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
In pursuit, fleeing, or maneuvering: Roll +edge*
[Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]
On a hit, you stay in control. On a weak hit, choose one.
Mark progress* (8 progress)
Take +2 momentum
Add +1 on your next move (not a progress move)
(Into vents: ironside Doomspire)
Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.
If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.
[Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3] 9 momentum
On a strong hit, you prevail. Take +1 momentum.
Escaping the Sky Squid complete
Journey to Conflict: one box filled (3/10)
Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)
Technomancy
When you immerse yourself in arcane technology, roll +wits.
[Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]
Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit.
Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress).
Endure Stress
Suffer: Ironsworn: Starforged Rulebook (pg. 202)
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When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.
Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.
[Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)
On a strong hit, choose one.
Shake it off: If you are not shaken, take +1 spirit
Embrace the darkness: Take +1 momentum
Secure an Advantage
Adventure: Ironsworn: Starforged Rulebook (pg. 148)
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When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
[Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]
On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move) *
Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.
Undertake an Expedition
Exploration: Ironsworn: Starforged Rulebook (pg. 169)
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When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Keep under the radar: Roll +shadow
[Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
Face a peril at the waypoint: Envision what you encounter.*
Vault Waypoint:
First Look: Excessive heat, Signs of invasive lifeforms
Feature: Looted or empty containers
Peril: Toxic atmosphere, Rivals seek what lay within
Doomspire Oracle Arrays
Exploring the Doomspire
Trouble in the Doomspire
Post-credit scene:
Spends time preparing
Finishes important tasks right away
Pays attention to detail
Enjoys having a set schedule
Emotionally stable
Deals well with stress
Rarely feels sad or depressed
Doesn't worry much
Is very relaxed
Dislikes Change
Does not enjoy new things
Resists new ideas
Not very imaginative
Dislikes abstract or theoretical concepts
Prefers solitude
Feels exhausted when having to socialize a lot
Finds it difficult to start conversations
Dislikes making small talk
Carefully thinks things through before speaking
Dislikes being the center of attention
Faction: House Montisario
Is Alexis revealed to be a shapeshifter? 77 (no)
TLA Special 2: ShadowDark
TLA Special 1: ShadowDark
TLAS3 Hiatus
TLAS3 Chapter 6 Activated
TLAS3 Chapter 5 Avatar
TLAS3 Chapter 3 The Doomspire
TLAS3 Chapter 2 Crossing the Rubicon
TLAS3 Chapter 1 Dead Reckoning
TLAS3 Session Zero
TLAS2 Chapter 20 Ice and Fire
TLAS2 Chapter 19 A Night at the Opera
TLAS2 Chapter 18 Home to Roost
TLAS2 Chapter 17 To Point the Tempest
TLAS2 Chapter 16 The Fire in Which we Burn
TLAS2 Chapter 15 The Best Defense
TLAS2 Chapter 14 Free Bird
TLAS2 Chapter 13 Night’s Black Agents
TLAS2 Chapter 12 House of Pain
TLAS2 Chapter 11 The Black Wedding
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