We have a special guest on the podcast this week! Tina from Cotton Candy Cyanide, an Australian developer that has just released her first game under the brand - Quantum Suicide. It's a very, very good game, full of Danganronpa-style drama and with a healthy dose of fan service, so this week we chat with her about the game, its development, and what players should look forward to from it.
We also go through the games that will release through October (there is a lot of them), and talk about both Tokyo Game Show for 2020, and classic games - which classic games hold up, which do not, and why. This topic was inspired by Mario 64's recent re-release on to Nintendo Switch, and there is some heated debate across the DDNet team as to its value as a game in 2020.
It's a big podcast, so kick back, relax, and enjoy! We'll be back next month with the next one!
April 2024 Podcast: Dragon's Dogma 2 is open worlds done well & how to onboard us with new games
March 2024 Podcast: Final Fantasy VII Rebirth, and games that come out of nowhere
February 2024 Podcast: Accessibility, Lunar New Year, and more!
December 2023 Podcast: The most memorable games of 2023, and Xenogears and difficult classics
November 2023 Podcast: The Nintendo Switch 2, and great games we’ve somehow never played
October 2023 Podcast: What Jim Ryan did to Sony, and why Baldur’s Gate 3 is so special
September 2023 Podcast: Games that ”get worse” over time... and games we’d never play on the train
August 2023 Podcast: We rank all the JRPGs. ALL of them.
July 2023 Podcast: Final Fantasy XVI deep dive, and do old games ”age”?
June 2023 Podcast: What makes a good sequel? And how can narrative be more accessible?
May 2023 Podcast: Our favourite Final Fantasy moments of all time... also what the heck is wrong with AAA games?
April 2023 Podcast: AI is ruining games, and good writing might just save them
March 2023 Podcast: The Game Boy/GBA games we want on Switch. Also, Soulslikes and Wo Long!
February 2023 Podcast: Our favourite snacks for gaming, and game music we’d go to a symphony for
January 2023 Podcast: Everything we loved playing last year, and a chat with Lached Up Games!
December 2022 Podcast: The challenges of open worlds, and named character vs. self inserts!
November 2022 Podcast: What’s the best approach for sequels & what forgotten games we want back!
October 2022 Podcast: People need to better understand how games are made, also rhythm games!
September 2022 Podcast: Handhelds to dominate gaming & the issues we have with endless updates
August 2022 Podcast: How to make a game-based TV show that doesn’t suck! Also, we <3 short games!
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