Recorded at Metatopia Online 2021
Presented by Jon Lemich, Chance Feldstein, Alex White.
There are many diceless RPGs, but their mechanics and design objectives vary more than most designers realize. What do you need to consider when designing a diceless RPG? Do you simply want to replace dice with cards or hidden information wagers, or do you want it to be randomizerless, gameless, or pure collaborative authorship?
Episode 232 - Making Your (Alt-)Historical Setting More Inclusive
Episode 231 - Now What? - Finishing Games
Episode 230 - The Art of Mechanics
Episode 229 - Beyond Bright Lights
Episode 228 - Tabletop Analytics and Feedback
Episode 227 - How to be a Playtester
Episode 226 - Latinx Design
Episode 225 - Queer Erasure
Episode 224 - Being a Full-Timer
Episode 223 - How to Work With Artists
Episode 222 - Marketing is More Than Social Media
Episode 221 - The Joy of Honobono
Episode 220 - Stage Gate Development
Episode 219 - DrivethruRPG
Episode 218 - Marketing 201
Episode 217 - Marketing 101
Episode 216 - Appoaching Allyship from an Intersectional Perspective
Episode 215 - Truth, Survival, and Empowerment in Darker Narratives
Episode 214 - Kickstarter in 2019
Episode 213 - Eat, Drink, and be Merry
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