After some quick Tournament Structure errata, we finally get to sink our teeth into the Underworld expansion talking about the Corvid Conspiracy. We’re on record saying the Lizard Cult is a bad faction, but we didn’t realize how bad it can get. The Corvids can certainly shine, but what we’ve seen from the tournament is a faction that is easy to stop and just enough self-balancing that it can be hard to find your footing. But let’s learn them so you can make your own judgement!
4:20 - Ep 178 Errata (Tournament Structure and Signups)
14:00 - Learning the Corvid Conspiracy
20:13 - Abilities
25:16 - Setup
26:39 - Plot Tokens
34:31 - Birdsong
41:18 - Daylight
47:12 - Evening
52:19 - Opening Ideas
1:01:01 - Crafty Corner: Base Deck
1:11:34 - Crafty Corner: Exiles and Partisans
1:23:31 - Pitfalls
1:30:45 - Where do we find our victory?
Music by Brian Kupillas. Find more at wanderinglake.bandcamp.com
To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/
275: Tournament 5 Signups and Spirit Island
274: 2022 Homebrew Overview
273: Guide to Technology
272: The Veiled Masters Review (w/ Absol197)
271: Alliance Mode
270: Super Naalu Collective Guide
269: Clash of Cultures, Innovation, and more! (Featuring Shelton and Shawn)
268: Super Win From Ahead
267: Tournament 5 Announcement and Asynchronous TI
266: Guide to Exploration
265: Twilight Inscription Review
264: Super Xxcha Kingdom Guide
263: Root - The Marauder Expansion
262: Hero Tier List
261: A Guide to Action Cards
260: Some GenCon Interviews! (Twilight Inscription, Embers of the Imperium RPG, and Leder Games)
259: 2022 GenCon Live Show
258: Guide to Promissory Notes
257: Super Yin Brotherhood Strategy Guide
256: Tabletop Playground Update (w/ Darrell)
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