Recorded at Metatopia 2023
Presented by Jay Dragon and Amanda Valentine
Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.
Episode 371: Adapting Someone Else's Sandbox
Episode 370: Ten Things Wrong With Your Game
Episode 369: Indie Publishing for the Long Haul
Episode 368: Printing Your RPG
Episode 367: Staying In
Episode 366: Teaching How to GM
Episode 364: Why you Should Join the IGDN
Episode 363: Budgeting for Art
Episode 362: How to Work with Artists
Episode 361: Crowdfunding in 2023
Episode 360: How to Run a Great Playtest
Episode 359: How to be a Great Playtester
Episode 358: Ethical AI Usage?
Episode 357: Spinning Relationship Webs
Episode 356: Challenges and Triumphs of Community-Based Game Publishing
Episode 355: Math Essentials for Designers
Episode 354: Spirituality Check: Spiritual Growth, Exploration and Healing Through RPGs
Episode 353: Bad Design Habits We Love
Episode 352: Problematic and Taboo Topics
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