At the Temple to Lord Laremi in Marlek, half-cured Rousse continues the dangerous ritual to cleanse himself of his cursed swords. Should he fail, the consequences would be dire. Also, Pine provides a professional reference, Ebi discovers a creative use for an old spell, and Nari fails to turn heads.
Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.
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Additional sound effects from zapsplat.com and tabletopaudio.com.
Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.
Crystal Codex - Ep. 86: Blazing Sun, Blossoming Storm
Crystal Codex - Ep. 85: JV IV
Crystal Codex - Ep. 84: The City of Dreams
Random Saved Game - Silph Co
Crystal Codex - Ep. 83: Awaken
Crystal Codex - Ep. 82: Niam’s Legacy
Crystal Codex - Ep. 81: The Ormechs’ Cradle
Crystal Codex - Ep. 80: Breaking & Entering
Crystal Codex - Ep. 79: Renato’s Hoard
Crystal Codex - Ep. 78: Races & Wagers
Crystal Codex - Ep. 77: A Fox’s Charge
Crystal Codex - Bonus: Ebi’s Awakening
Crystal Codex - Ep. 76: The Funhouse
Crystal Codex - Ep. 75: Pursuit
Crystal Codex - Ep. 74: The Drowned City
Crystal Codex - Ep. 72: The Temple of Swords
Crystal Codex - Ep. 71: The Bishops of Baker Way
Crystal Codex - Ep. 70: The Crystal Caper
Crystal Codex - Ep. 69: Divide & Conquer
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