Level Design Lobby

Level Design Lobby

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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/

Episode List

Bricks, Spells & Storytelling: Crafting Game Worlds with Raphael Kidd

Apr 8th, 2026 5:30 AM

Joining me for this episode is Senior Level Designer Raphael Kidd, who has worked on an incredible range of titles including LEGO Horizon, Hogwarts Legacy, and LEGO DC Villains. Raph shares insights into his journey, along with his unique design approach across such a diverse set of projects. We'll also take a deep dive into his work on Hogwarts Legacy, exploring his creative influences and the perspective he brings to game design. ------- Contact Raph ------- Website: https://www.raphael-kidd.com/ LinkedIn: https://uk.linkedin.com/in/raphael-kidd-9b6b6630 ------------------  Level Design Kit   ----------------- Buy Here: https://bit.ly/4gYaJ9d -------------  Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------- Contact Me   -----------------------   Website: https://www.maxpears.com/​ Email: leveldesignlobby@gmail.com

Building the Raid: Designing the World of Arc Raiders

Jan 27th, 2026 6:00 AM

In this episode, I'm joined by Tim Spaninks, level designer on Arc Raiders, for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he's learned along the way, and how creating content on his YouTube channel has shaped his approach to both learning and teaching game design. The heart of the conversation focuses on level design in Arc Raiders how levels are planned, iterated on, and balanced to support exploration, combat, and player choice. Tim shares his design mindset, practical workflows, and what it really takes to build spaces that feel fun, readable, and alive in a large-scale multiplayer experience. Whether you're an aspiring game developer, a level design nerd, or just excited about Arc Raiders, this episode offers a thoughtful behind-the-scenes look at how great game worlds come together. Sign Up to News Letter: https://bit.ly/4eNPm8X -------- Contact Tim -------- Website: https://www.timspaninks.com/ X: https://x.com/TimLevelDesign Instagram: https://www.instagram.com/timdoesleveldesign/ ------------------  Level Design Kit   ----------------- Buy Here: https://bit.ly/4gYaJ9d -------------  Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS - ---------------------- Contact Me   -----------------------   Website: https://www.maxpears.com/​ Email: leveldesignlobby@gmail.com

Entering the Fog: Al Yang Talks Story, Fear, and the Making of Silent Hill F

Dec 9th, 2025 6:00 AM

In this exclusive interview, Creative Director Al Yang takes us deep into the unsettling world of Silent Hill F, offering a rare look into the creative vision behind the next chapter of the iconic horror franchise. Al discusses the narrative themes, artistic inspirations, and emotional core shaping the game's haunting atmosphere. He reveals how the team approached psychological horror in a fresh, culturally rich way, and what fans can expect from its setting, characters, and disturbing new creatures. From story philosophy to visual design and the challenges of reimagining Silent Hill for a new generation, this episode is a must-watch for horror fans, game developers, and anyone curious about the craft of building fear from the ground up. Sign Up to News Letter: https://bit.ly/4eNPm8X ----------------------- Contact Al Yang ---------------------- Twitter: https://x.com/QQBert BlueSky: https://bsky.app/profile/qqbert.bsky.social ------------------  Level Design Kit   ----------------- Buy Here: https://bit.ly/4gYaJ9d --------------  Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Contact Me   -----------------------   Website: https://www.maxpears.com/​ Email: leveldesignlobby@gmail.com Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt

Designing for a new Frontier - Prashant Patil

Nov 11th, 2025 8:12 AM

First ep of Nov and we are kicking off with a great interview with Co-Founder/Art Director Prshant of 'Look North World'. Formed of incredible industry Vets who are taking their skills and designing for a new space for Fortnite's User Generated Content.  join the Mailing List: https://bit.ly/4eNPm8X ------------------ Contact Prashant Patil ----------------- LinkedIn - https://www.linkedin.com/in/prashant-patil-6028401b Website - https://looknorth.world/ ------------------  Level Design Kit  ----------------- Buy Here: https://bit.ly/4gYaJ9d -------------- Level Design Books -------------- Let's Design Books --------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ----------------------- Contact Me   -----------------------   Website: https://www.maxpears.com/​ Email: leveldesignlobby@gmail.com Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt  

Blocktober Starter Pack

Oct 13th, 2025 4:00 PM

Hey All, Thank you for all reaching out and supporting the Level Design Kit. I have heard the cry for a better understanding of how to use these tools. I wanted to give a bit more of a deatiled break down so please enjoy. ------------------ Level Design Kit  ----------------- Buy Here: https://bit.ly/4gYaJ9d Low Poly Shooter: https://fab.com/s/578036b16d6c Advanced Locomotion: https://fab.com/s/0eb8afffb774  

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