Fun, But Why?

Fun, But Why?

https://fun-but-why.libsyn.com/rss
1 Followers 13 Episodes
A podcast by game developers discussing the game play and design of fun, memorable video games from their past. A round table format features weekly guests that discuss a choice game or experience.

Episode List

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Nov 24th, 2018 4:17 AM

Welcome to "Fun, But Why?", a discussion podcast where game making hosts, John Sullivan and Cardell Kerr interview their game developer friends about a game that they find fun. This is a six-episode series consisting of those conversations. Welcome! Extra-life donation page: https://www.extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=331427

1.1 - Path of Exile with Jesse Kurlancheek

Nov 24th, 2018 4:53 AM

A discussion of Path of Exile, its expansions, and the interesting elements of its design. Game developers Sully, Cardell, and Jesse discuss the wonders of synergistic loot systems and what it means to live for the grind. Extra-Life details: https://extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=331427

1.2 - Prince of Persia: The Sands of Time with Norm Nazaroff

Dec 5th, 2018 8:00 AM

A discussion of Prince of Persia: The Sands of Time, and the interesting elements of its design. Game developers Sully, Cardell, and Norm discuss the legacy of what Norm argues is the last great 3D platformer. Extra-Life details: https://extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=331427

1.3 - The Sims with Kristen Carter Ogles

Dec 12th, 2018 1:23 PM

A discussion of The Sims and the interesting elements of its design. Game developers Sully, Cardell, and Kristen discuss the pure dollhouse fantasy that is The Sims franchise, including the ballad of Ned Scissors, Santa babies, and resurrection. Extra-Life details: https://extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=331427

1.4 - Left 4 Dead with Seth Sivak

Dec 19th, 2018 8:00 AM

A discussion of Left 4 Dead and the interesting elements of its design. Game developers Sully, Cardell, and Seth discuss the actions of L4D's AI director, the challenges of designing for dynamic difficulty, and whether or not Left 4 Dead could be made today. Extra-Life details: https://extra-life.org/index.cfm?fuseaction=donordrive.participant&participantID=331427

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