As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang!
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Steamworks Virtual Conference: Steam Deck - Steam
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Steam Deck launch delayed by two months - Jay Peters, The Verge
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Indie handheld Playdate delayed to 2022 - Michael McWhertor, Polygon
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How Long to Beat: Metroid Dread - HowLongToBeat
Learning to Use Tools
14:05
Ellen Burns-Johnson
Misc.
Tools
Articulate Storyline 360, an e-learning development tool
Godot, an open-source 2D & 3D game engine
Godot: Getting Started >> Step by step - "Juan Linietsky, Ariel Manzur and the Godot community", Godot
Tuckman's stages of group development - Wikipedia
CoDecks: Playful Planning
Sonder (a story) - Ludum Dare 48
Proactive and Retroactive Interference (re: learning interference) - Dr. Saul McLeod, Simply Psychology
Co-Op Games
53:10.0
Stephen McGregor
Game Design
Overcooked Co-Op Review: Five-star co-op gaming - Jason Love, Co-Optimus
There’s a Difference Between Cooperation and Collaboration - Ron Ashkenas, Harvard Business Review