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Join Ads Marketplace to earn through podcast sponsorships.
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Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
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Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Accessibility and Graphic Design (Mork Borg) with Marc Muszynski
Transcript
It’s a bonus between-seasons Dice Exploder! Wowie!
As promised back in my episode with Gem Room Games about Mork Borg, today I’m talking about accessibility in game design using Mork Borg’s graphic design as an example. My cohost is Marc Muszynski, a friend and screenwriter with low vision, and we talk in detail about his experience with Mork Borg. Is this game, with all its important and loud art, accessible to people who can’t see? Like with most accessibility questions, It’s Complicated™!
Further reading:
Mork Borg
Accessibility in Gaming Resource Guide by Jennifer Kretchmer
TTRPG Accessibility Drive 2023 game jam on itch
Contrast checking tool for visual design.
Color checking tool for colorblindness.
Sylexiad, my favorite Dyslexia-friendly font:
Fate Accessibility Toolkit by Evil Hat
Two articles about “sanity” mechanics in RPGs (don’t put “sanity” mechanics in your games)
Socials:
Marc on imdb (lmao)
Sam on Bluesky, Twitter, dice.camp, and itch.
Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.
Join the Dice Exploder Discord to talk about the show!
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