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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
What can game programming teach us about databases? (with Tyler Cloutier)
The world of game programming might seem a million miles away from 'regular' programming. But they still have to deal with the same kinds of data, scale and concurrency problems that we’re all familiar with in the software world. And that makes the gaming world an interesting place for new ideas - under the hood they’re solving those same problems we face, but often with some novel ideas about the solutions. So this week we’re off to the massive open world that is game development, to see what we can learn that might make lives easier in the non-gaming space. Joining us for that is Tyler Cloutier, the founder of Clockwork Labs. They’re building SpaceTimeDB, a curiously-distributed database built to be the underlying platform for their new MMORPG, BitCraft. Digging down into the architecture of SpaceTimeDB, we pick Tyler’s brain for nuggets of information on event sourcing, request/response vs. subscriptions, transactions, security and much more. All in an effort to make our programmers and data scientists’ lives easier.
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SpaceTimeDB: https://spacetimedb.com/
BitCraft: https://bitcraftonline.com/
“4X games” defined: https://en.wikipedia.org/wiki/4X
Plan 9 O.S.: https://en.wikipedia.org/wiki/Plan_9_from_Bell_Labs
Tyler on LinkedIn: https://www.linkedin.com/in/tylercloutier/
Kris on Twitter: https://twitter.com/krisajenkins
Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/
Kris on Mastodon: https://mastodon.social/@krisajenkins
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#programming #podcast #softwaredevelopment #software #gamedev #gamedevelopment
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