For this week's episode, we are joined by Ali Mositi, who is the lead designer and producer of the indie video game Full Void.
Not only do we get into the development of Full Void, learning about its conception, the hurdles faced, and the Evercade release, but we also have a lovely discussion on Ali's early video game experience and how he learned to make games thanks to the Commodore 64, the BBC Micro, and, of course, the Amiga.
Many thanks to Ali for his time to appear on the podcast!
You can find Ali on X
His studio, Out of the Bit on X
And find links to the store pages for Full Void below.
Nintendo Switch
Steam
Evercade
🏆Hall of Fame🏆
Tristian Brookes A big thank you for your continued support. We are very grateful and humbled that you shared some of your hard-earned cash with us. If you would like to be a part of our hall of fame, then please check out our Ko-Fi for more details.
♦️ Chapters ♦
0:00 Intro
3:35 Ali Mositi Interview
★ Links ★
Please check out our website filled with articles, game reviews, a full-back catalogue of episodes, and much more!
Click here for our Discord
For all our other links, you can find them in our Linktree
Theme music created by Jerden Cooke
Create your
podcast in
minutes
It is Free