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Building Better Games

Building Better Games

Leisure:Video Games

E64: Why Estimation In Game Dev Is So Hard

E64: Why Estimation In Game Dev Is So Hard

2024-06-04
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In this episode of "Building Better Games," hosts Benjamin Carcich and Aaron Smith dive into the complex and often frustrating topic of estimation and planning in game development. They address the challenges, misconceptions, and emotional reactions surrounding estimation, drawing on their extensive experience in the industry. The episode also covers current trends in game development, including the ongoing issue of layoffs and economic pressures affecting studios.

 

Key Points:
  1. Challenges of Estimation:

    • Estimation is a universal pain point in game development, often leading to frustration and cynicism.
    • The misconception that precise estimates can accurately predict future outcomes is widespread and problematic.
  2. The Importance of Flexibility:

    • Effective estimation requires flexibility in scope, time, resources, and priorities.
    • Establishing clear levers that can be pulled to adjust plans as needed is crucial for successful project management.
  3. Relative Estimation and Calibration:

    • Estimations should focus on accuracy rather than precision, using confidence intervals to provide a more realistic view of project timelines.
    • Techniques like throughput and relative estimation help teams make faster and more reliable predictions.
  4. Prioritization and Learning:

    • Estimations are valuable for prioritizing tasks and understanding the relative importance of different features.
    • Tracking past performance and learning from previous estimates can improve future predictions and planning.
  5. Balancing Creativity and Control:

    • Overly rigid plans can stifle creativity and lead to subpar games.
    • Creating systems that allow developers to exercise their judgment and creativity is essential for producing high-quality games.
  6. Trust and Communication:

    • Building trust between managers and teams is vital for effective estimation and planning.
    • Clear communication about the realities of project timelines and the inherent uncertainties in game development is necessary.
  7. Tools and Techniques:

    • Various estimation techniques, including ideal days, story points, and throughput, offer different benefits and can be tailored to specific project needs.
    • The hosts emphasize the importance of choosing the right method for the context and being willing to adapt as new information emerges.

By addressing these points, Ben and Aaron provide valuable insights into how to navigate the complexities of estimation and planning in game development, ultimately helping studios ship better games with less stress and frustration.

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

And if you're interested in more of our content, links below.

"Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production 

Newsletter: https://www.buildingbettergames.gg/newsletter 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

YouTube Channel: https://www.youtube.com/@buildingbettergames

 

 

view more

More Episodes

E63: People, Products, And Playtests: Staying Connected To Your Players (Republish of Episode 1)
2024-05-21
E62: What Leadership Skills Matter Most in Game Development?
2024-05-07
EP61: How to Get Promoted in Game Dev
2024-04-23
EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations
2024-04-09
EP59: Should You Be a Servant Leader in Game Development?
2024-03-26
EP58 Why Your Favorite Games Are Getting More Expensive to Make
2024-03-12
EP57 Addressing the Real Issues of Today's Games Industry
2024-02-27
E56 Solving Despair and Burnout in Game Development with Greg Street
2024-02-13
E55 How to fix the Friction Between Creative Directors & Producers
2024-02-06
E54 How to Design for Live Service Games w/ Head of League of Legends Andrei Van Roon
2024-01-16
E53 How Often Should You Release in Game Dev with Josh Thaler
2024-01-02
E52 How to do User Research in Game Dev with Steve Bromley
2023-12-19
E51 How to Spot a Great Product Manager with Paul Gebel
2023-12-05
E50 How to Launch a Live Service Game with Serge Knystautas
2023-11-21
E49 How to Solve Communication Problems at Your Game Studio
2023-11-07
E48 Why Agility in Game Dev Is Failing Your Team
2023-10-24
E47 The 3 Skills You Need to be a World-Class Game Producer
2023-10-10
E46 The 3 Ways Game Producers Fail and How YOU can Avoid Them
2023-09-26
E45 How to Become an S-Tier Manager in Games
2023-09-12
E44 How to Build Your Game Better in a Live Service World
2023-08-29
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