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Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)
To kick off 2025 we’re looking at Fyrox a game engine built in Rust, largely by one person - Dmitry Stepanov. For an individual project, it’s covered an incredible amount of ground, covering the rendering and animation features you’d expect from a game engine, with some features that might surprise you - like Rust scripting support with hot-reloading.
As we dive into Fyrox, Dmitry explains what it takes to build a game engine, why he chose Rust (and why he’s happy with the choice), and how one person can hope to build a project of that size.
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Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices
Support Developer Voices on YouTube: https://www.youtube.com/@developervoices/join
Fyrox Homepage: https://fyrox.rs/
The Fyrox Book: https://fyrox-book.github.io/
Rapier Physics Engine: https://rapier.rs/
The Mine (on Steam): https://store.steampowered.com/app/898980/The_Mine/
Dmitry’s Engine: https://github.com/mrDIMAS/DmitrysEngine
GJK Collision Detection Algorithm: https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm
WPF: https://en.wikipedia.org/wiki/Windows_Presentation_Foundation
PICO-8: https://www.lexaloffle.com/pico-8.php
Kris on Mastodon: http://mastodon.social/@krisajenkins
Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/
Kris on Twitter: https://twitter.com/krisajenkins
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