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Transcripts available at diceexploder.com
This is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (Wanderhome, Yazeba’s Bed & Breakfast).
When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from 10 Candles. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings…
Ad Links
Spectacula by Jeremy Melloul
Make a Scene festival
Further Reading
10 Candles by Cavalry Games
Yazeba’s Bed & Breakfast by Possum Creek Games
Wanderhome by Possum Creek Games
Game Design Study Buddies on Addiction By Design: Machine Gambling in Las Vegas by Natasha Dow Schüll
Dice Exploder on Ribbon Drive by Avery Alder
A Dozen Fragments On Playground Theory by Jay Dragon
Socials
Jay on Bluesky and Possum Creek Games on itch and Warehouse 23
Sam on Bluesky and itch
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.
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