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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Dan Winger: The evolution of LEGO from simple bricks to interactive storytelling
If you’re anything like us, playing with LEGOs was a foundational part of your childhood, and a big part of the reason you got interested in design. And given the arc of their history, it is clear that LEGO is a product-driven company: their products are addictively engaging, highly-engineered design masterpieces, they clearly understand the needs of their customers, and they are constantly evolving and innovating with their products to remain a highly-profitable company.
So you can imagine our excitement when we had a chance to chat with Dan Winger, Senior Innovation Designer at the LEGO Future Lab. We had a chance to dive into user testing at LEGO (how do I sign up?!), what the future of physical play looks like in the age of VR, and how story affects product development at LEGO. It turns out the design process at LEGO has a lot in common with the software design world.
Dan Winger's Bio
Dan designs playful products, experiences and interactive entertainment at the forefront of technology. For over nine years, he has been driving growth through innovation at LEGO, exploring the intersection of physical and digital play, and bringing these new experiences to life. He has also consulted for various companies large and small, ranging from motocross to cosmetics. His experience spans a broad spectrum of projects and many different roles.
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