In this episode, Harrison and Dirk speak with Edwin McRae, a narrative designer. They discuss the importance of the narrative line in game design and how it can keep game players engaged throughout a game with immersive details.
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Edwin McRae - www.edmcrae.com, edwin@edmcrae.com
Harrison Pink - @gilespink, harrisonpink@gmail.com
Dirk Knemeyer - @DKnemeyer, dirk@artana.com, www.artana.com
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Episode Outline
00:14 Welcome Edwin
00:17 Edwin's background
03:34 What is a narrative designer?
05:48 What processes or tools does Edwin use?
07:04 What is jigsaw storytelling?
08:26 What is Harrison's background in narrative storytelling?
10:54 Information on Edwin's work on Path of Exile
13:40 Edwin's background in school and professionally
17:01 Edwin's book writing on narrative design for indies
20:07 Advice to indies on hiring a narrative designer
23:09 What if someone is part way through developing and feels like the narrative is not right
27:27 How would a young writer get experience in game design?
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