Apologies to all for the slight delay, but the wait has TOTALLY been worth it because today we've got Nicole (Senior Narrative Designer at Crystal Dynamics, and before that a Creative Director on the unreleased The Wolf Among Us: Season 2, and a writer on season 2 of Minecraft: Story Mode, Guardians of the Galaxy, Batman, The Walking Dead: Michonne, Game of Thrones: Season 1, and The Wolf Among Us: Season 1) and Megan (Senior Narrative Designer Team Lead and Senior Writer on the recently-released Outer Worlds by Obsidian Entertainment, and before that she was a Senior Writer on Pillars of Eternity II: Deadfire and Tyranny, and a Senior Game Designer and Content Zone Lead on Wildstar for Carbine Studios) joining us to talk writing/design tests, whether narrative design and game writing should be separate jobs, the hardest things to write and design, writer's rooms, rewriting processes, where they start with constructing branching narratives, what they look for in endings as creators and whether it's different than what they look for as consumers, meaningful choices, storytelling trends they'd like to see more of, NPCs, major influences, and a great deal more!
Our guests on the Internet
Nicole's Twitter.
Megan's Twitter, Website, and check out House of Ash and Brimstone (Gatewalkers Book 1)!
Stuff We Talked About
The Wolf Among Us
Bioshock
Anita Blake: Vampire Hunter by Laurell K. Hamilton
Sabriel by Garth Nix
Untitled Goose Game
The Walking Dead Season 1
The Outer Worlds
Pyre
God of War
Transistor
Brave Fencer Musashi
Apex Legends
Dota 2
The Snow Queen by Hans Christian Andersen
The Twelve Dancing Princesses by the Brothers Grimm
Luigi's Mansion 3
Brothers - A Tale of Two Sons
Schitt's Creek
Spinning Silver by Naomi Novik
Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
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