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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
I was delighted to sit down with one of our most interesting historical and conflict game designers, Cole Wehrle. The discussion starts with talking about the second edition of John Company (on Kickstarter right now) before wandering to the the rest of his designs as we talk about the ways games can portray history or make interesting arguments. One of my favorite conversations yet.
1:00 -- John Company 2nd Edition
10:00 -- Inspiration for John Company
14:06 -- Connections Between John Company, Pax Pamir, and An Infamous Traffic
17:42 -- Handling Tough Themes
28:40 -- John Company's Success
32:29 -- Game Aesthetics and Kickstarter Expectations
44:58 -- Resolving Conflicts Between Simulation and Fun
1:04:56 -- Cole's Future Game Plans
Find more from Cole at https://wehrlegig.com/ and https://ledergames.com
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
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