The Worst of All Possible Worlds
Society & Culture
A.J. and Brian take a relaxed trip through the walking simulator Gone Home, its influences and its legacy, which stretches beyond the medium of video games. We also discuss how the game gets used as a virtue signal among gaming's reactionary wing.
For more listening, check out Steve Gaynor's GDC talk: https://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a
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