Ep. 16
Our heroes may be in trouble as the monster starts strong in the fight, charging in and flinging Dirk like a ragdoll. Oof, that has to hurt his pride. During the fight, some magical shenanigans turn out to be more helpful than expected - you know, unlike casting Sleep when someone is on a roof.
When the dust settles, Adinal finally starts to be useful just in time for AlchemCo guards to arrive to take her away. Dirk, ever the sneaky Trickster, tries his hand at espionage, but quickly realizes it takes more than mischief to uncover what’s going on here.
Join us in this episode of Dice Heist: a D&D 5e actual play podcast.
Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro.
Have any questions? Email us at diceheistpodcast@gmail.com.
Music/Sound Effects
“Something For Now” by Nick Kocher
“Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com
“Expedition - Folkvangr” by Alexander Nakarada from battlebards.com
“Police Headquarters” by Plate Mail Games from battlebards.com
“Skirmish Climactic - Desperate Measures” by Eduardo Lopez from battlebards.com
“The Morgue” by Plate Mail Games from battlebards.com
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