Ep. 18
Oh no! Our heroes find Karl dead and discover that he was attacked in his own home by someone from the sewers. Remember those cartoons with really obvious footprints on the carpet? Kinda like that. To keep Sarah safe, they decide to send her to a safe house with Mudbreaker.
They follow the trail through the sewers - much to Bertram’s dismay - and find a mysterious figure standing behind a makeshift workbench. Just as they think they’re going to surprise them, Bertram finds the spawn of his nemesis crocodile behind them, blocking their exit.
Join us in this episode of Dice Heist: a D&D 5e actual play podcast.
Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro.
Have any questions? Email us at diceheistpodcast@gmail.com.
Music/Sound Effects
“Something For Now” by Nick Kocher
“Skirmish Epic - Deadly Contest” by Rafael Hofstadter from battlebards.com
“Modern City Day” by Plate Mail Games from battlebards.com
“Police Headquarters” by Plate Mail Games from battlebards.com
“The Forge” by Plate Mail Games from battlebards.com
“Sewers - Active Sewer” by Marco Imperatori from battlebards.com
“Skirmish Climactic - The Stand” by Cameron Last from battlebards.com
“Skirmish Epic - Duel of the Starborns” by Richard Daskas from battlebards.com
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