In running games that have combat one of the most difficult things as a GM to work out is how hard to make an encounter. This is usually called balancing an encounter. In this episode Saul and Jolene discuss the idea of the Action Economy in RPGs, and how much it can impact your combat encounters.
Happy New Year and Thanks for listening.
Music by The Legend of Wolf, song Fragments of Time, off the album Rapid Fragments.
Available from Tribeofnoise.com
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