We are joined by none other than Daniel Mullins, the mastermind behind last year's mind-bending Inscryption, a game that wormed its way into our collective subconscious by subverting the medium and freaking us out (in a good way.) Clearly, we can't stop talking about this game, so we take full advantage of our time with Daniel, picking his brain about his iterative game design process, the importance of playtesting, and whether or not he actually murdered someone and buried the body in a forest for the Inscryption ARG. Also: Keanu's empty chair at the Game Awards, the possibility of balloon porn, and looking to The Orange Box for inspiration. You don't want to miss this one.
This week's games:
This week's cause is the Maximum Impact Fund from GiveWell. Givewell uses their latest research to grant the funds to the recommended charity (or charities) where they believe they’ll do the most good. More information at their website.
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