The Last Refuge - A D&D Podcast
Leisure:Games
The party sits down with Robert 2.0 for a conversation about the Water Key and what's been going on in the Arcanium since they left. In a surprisingly brief and decisive planning session, our adventurers decide to do whatever it takes to get their hands on the Water Key, which is currently being held by an unfriendly devil. What sort of defenses will the party need to get through to get to the key? Will they roll any dirty twenties while doing it? And why has there been so much combat on an island the party has supposedly already conquered? Find out on this week's episode of The Last Refuge.
TLR LINKS:
Twitter/Instagram: @dndlastrefuge
Email: dndlastrefuge@gmail.com
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Patreon: www.patreon.com/dndlastrefuge
Merch: bit.ly/tlrmerchstore
DMs Guild/DriveThru RPG (use this link when you purchase and TLR gets 5% of whatever you spend!): https://www.dmsguild.com/?affiliate_id=705437
Idle Champions Electrum Chest Code: FAYS-CREM-BLAT (Game info available at CodeNameEntertainment.com)
VoiceMod: DM Jazzy Hands is a VoiceMod Partner! Check out the free version of their digital voice changer here: VoiceMod Website Use code JAZZYHANDS for 5% off a Pro license!
MUSIC/SOUNDSCAPES:
From: BattleBards.com
Under License: BattleBards Podcasters Audio License
Floating Cities by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3765-floating-cities
License: http://creativecommons.org/licenses/by/4.0/
Stormfront by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4421-stormfront
License: https://filmmusic.io/standard-license
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