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Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
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The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Hoy tenemos una extensa charla como puerta a la WWDC 2022 con Julio César Fernández, que vuelve a estar con nosotros para explicarnos cómo hemos llegado hasta este punto. No nosotros personalmente, que sigue siendo un misterio ;-) sino el desarrollo de programación en macOS.
Desde los viejos tiempos en que Steve jobs visitó el Xerox Park (en 1973) y vio por primera vez el interfaz gráfico, recorreremos las diferentes evoluciones del software, la llegada de NextStep y lo que significó para la programación de interfaces de usuario y, finalmente, la aparición de Swift.
Haremos un descanso en el camino para hablar de Swift Playgrounds y para acabar echaremos las cartas sobre qué esperar de la WWDC y los diferentes sistemas operativos que Apple tiene en marcha (maOS, iOS, iPadOS, watchOS, tvOS, homeOS, ...).
Una charla intensa, extensa pero asequible para todos aquellos que quieran saber en qué punto se encuentra Apple y qué esperar del futuro.
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