125: Adversarial GMing (revisited)
So the other weekend I was hanging out at a local game shop and got into a conversation about Cyberpunk Red. The other person was saying that they felt like the game almost seemed to want to be run more adversarially than they were used to running their usual game (PF1). Which of course led to conversation, and then to conversation between we Steves.
So "Listen Up, You Primitive Screwheads!" as we have a little chat around this topic, and a few other things cyberpunk-ish!
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Steve G: Baby, We Were Born to Run! -- https://www.drivethrurpg.com/product/327741/Baby-We-Were-Born-to-Run?affiliate_id=2018399
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