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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
In this week's episode, Deucy and I jump in the driver seat of a very unique kart racer for the Nintendo 64 - Diddy Kong Racing! Originally released in December 1997, DKR filled a holiday release gap for the N64. This game has a far more interesting history than you may expect with it originally starting out as an RTS (Real-Time Strategy) game that was totally unrelated to Diddy Kong. We talk about the development of the game, the "Real Time Dynamic Animation" tool/buzzword that was prevalent in magazines, and how Diddy Kong ultimately ended up being the star of the show. I talk about my experience playing through much of the Adventure Mode for the first time in over two decades and why this mode needs to make a comeback in the next Mario Kart game. We also dive into our memories of the game and inevitably compare the difference between DKR and Mario Kart 64. Strap in to your aeroplane, kart, hovercraft, or couch and enjoy our scenic drive through one of the N64's best racing games!
NEXT WEEK: Our Top 10 RESIDENT EVIL Games
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