This week we continue our exploration of the late campaign and how it is different from the middle and early campaign.
We are joined by Fringeworthy creator, Richard Tucholka for more previously unknown Fringe Lore.
Specifically we discuss those portals to Alternate Earths and Other Places that are not explored until the late campaign. What makes them different? Why wait until the late campaign? How does advanced crystal use allow us more options and strategies.
If you've wondered why play a mature Fringeworthy campaign, this episode will give you all the reasons you need.