Episode 20 of Game Devastation features Supergiant Games (Bastion and Transistor) Creative Director Greg Kasavin. We talk about story working into gameplay, how games can stay true to their original vision but change to improve it, commuting from San Francisco to LA to work at EA, Bastion prototyping, narration in games as a story telling device, Transistor's musical development, and the importance of not burning out. If you're a fan of Bastion or Transistor, you're going to love this episode of Game Devastation.
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