Not always best to go with your “favorite” as some classes are just better than others in arena
Mage and Paladin are always solid choices
Know the cards that are just good in arena ( I suggest http://thelightforge.com/TierList)
Daring Reporter
Stormwind Champion
Know the tricky cards to play around
Against Paladin - Any buff cards, those 1/1’s are not to be treated lightly
Against Priest - Mind Control (Can tell my story of losing a Daring Reporter buffed by Spikeridged Steed
How to Win in Arena 2017
Watch out for AOEs - Mages (Volanic Potion, Meteor, Blizzard), Paladin (Consecration, Equality), Priest (Dragonfire, Holy Nova), Shaman (Volcano, Maelstrom, Lightning). They will have them - and likely more of them than you think.
Weapon Remove is really good to have. Weapons generate so much value for mana cost. Getting oozes helps - weapon offering rates was boosted in June/early July.
Staying “on the board” is important. Arena is more about pushing minions to face to win than constructed can be. Having minions on the board gives you options.
Curving out is important, so is card draw/cycling.
When comparing cards in draft, first ignore card text. If the card’s still good it’s worth drafting.
Discover Cards are VERY powerful. Getting to add a card to your hand that you choose during the game can often setup or just win you a game. Though saving discovers until deeper in the game if possible - more information about matchup and what you need the better
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