In which Eddy, Dixie, and Matthew talk about their experiences with Vampire the Requiem, and talk about some of the design decisions that went into it.
- We totally plan these episodes (not really)
- We each talk about our experience with Requiem
- The differences between Masquerade and Requiem, and between first and second edition
- The social dynamics of Requiem
- Planescape and the X/Y/Z axis
- The science of number of choices
- Eddy gets academic, but it doesn't last
- Dixie talks about how second edition mechanics makes you feel like you're struggling to not be a monster
- The focus on relationships, and ghouls in particular
- Breaking points
- The role of noir and the detective tradition in Requiem
- 19-2, the Wire, and the influence of police drama
- Matthew breaks down the power design, and how it avoids redundancy
- Eddy asks Matthew and Dixie what their favorite clan and covenant combinations
You can pick up Vampire the Requiem at DriveThruRPG: http://drivethrurpg.com/product/123898/Vampire-The-Requiem-2nd-Edition