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Manage your ads with dynamic ad insertion capability.
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Get the answers and support you need.
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Stay updated with the latest podcasting tips and trends.
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The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Tra gli studi di sviluppo indipendenti italiani intervistati da Ludenz durante la Milan Games Week 2019, di particolare interesse è risultato l'incontro col giovane sviluppatore Tommaso Romanò, game designer diciannovenne selezionato per il suo gioco Relow
L'intervista ha messo in evidenza aspetti oscuri della Game Industry connessa allo sviluppo indipendente. L'editore New Reality Games (qui il profilo su Steam, qui su itch.io) si è difatti reso irreperibile allo giovane sviluppatore - cancellando i propri indirizzi e negandogli ogni contatto - dopo due mesi di pubblicazione su Steam di Polywar, primo titolo programmato da Tommaso Romanò quando aveva 16 anni. Dal 2016 il titolo continua ad essere presente su Steam e a generare entrate senza che il suo autore abbia percepito nulla.
A partire dal minuto 14:57 è possibile ascoltare la cronaca della vicenda direttamente dal microfono di Tommaso Romanò.
La intro musicale - Club Solar - è parte della soundtrack di Relow.
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Ludenz
Per ricevere la rivista Ludenz: http://www.ludenz.it
Per sostenere Ludenz su Patreon: https://www.patreon.com/Ludenz/overview
Contatti: info@ludenz.it
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