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Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
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Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
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Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
In this episode Saul and Jolene discuss "Saying Yes AND..." as GM tool to keep the players engaged in your roleplaying session. Of course Saul has to relate it to the ancient history of his first days of playing D&D and how playing D&D back in the late 70's and early 80's was a different experience than roleplaying games of today. Leaving the Dungeons to playing outside in an open world caused a fundamental difference in the stories that D&D games could tell.
D&D games where the DM was the creator and the players were the players in the DM's world and story changed when players were able to exit the dungeon. Saul relates how it was difficult to leave the scripted linear adventures. Those adventures were ones that were a consequence of playing early adventures of D&D, especially in dungeons.
But players once given free range of the world do not always do what the DM/GM expects and hence the tool of "Yes and..." is a great tool to keep the players engaged in the game. Unfortunately it means more work and more skills have to be learned by the GM.
As always thanks for listening we ask you all to share our podcast on your favorite social media.
Music by Ednaploi, song Say Yes Instrumental.
available at Tribeofmusic.com
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