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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Christmas Special: Richard Tucholka Interview
Merry Christmas and Happy Holidays Fringeworthy fans! As our gift to you we present a very special edition of the Fringeworthy PodCast. This episode is an hour long interview with the creator of Fringeworthy; the one and only Richard Tucholka. Best wishes to you and yours. Enjoy!
01:42 When was Fringeworthy first published and what type of product launch did you do?
02:23 Where did the original idea for Fringeworthy come from?
04:00 Where did you get the idea for portals, pathways, and platforms?
06:46 Why were the portals placed where they were?
08:20 Who were the original playtesters and who was the original Ed Powers?
09:05 What was the make up of the original team?
10:05 What was the reason for wiping out electricity, magnetism, and nuclear material?
11:20 What happens if I go through the portal with a magnetic bottle full of anti-mater?
12:00 How is the platform powered? An insight into some fringe physics.
13:00 When you first designed Fringeworthy did you believe that the future will be as ideallic as it is in that edition?
13:50 Do you feel the new version is grittier and more reflective of the modern condition?
14:50 The original Fringeworthy seems kind of pulpish; what is the genre you are going for today?
17:15 Do you feel as though the Fringeworthy concept is more assessable now due to some of the modern media?
20:40 Why wasn’t Fringeworthy the primary choice as opposed to your other games in the early days?
22:35 Rich discusses his “three versions”.
22:05 How far has Fringeworthy changed from the original concept?
23:25 What effect do you see the new races having on the setting? *Secret Revealed*
24:45 Do the “Old Men” walk everywhere or do they know some secrets to get around easier?
26:05 How many countries is Fringeworthy played in?
27:20 Would you do translated versions of Fringeworthy?
29:10 What are your thoughts on bootlegged (torrented) editions?
33:57 What are your thoughts on doing a POD edition?
35:47 How does your fiancé Melody fit into the TriTac dynasty?
37:15 Melody joins the PodCast as part of the chat.
39:00 Wedding talk with Melody.
40:28 What is your local group like and is there a “type” for Fringeworthy players?
41:30 Does the Order of Leibowitz still exist?
42:30 Talk about the “Bureau 13 is Live” LARP book.
42:45 How did Fringeworthy drop off the map and what is being done now to spark it back to life?
46:35 Where is Fringeworthy going from here on out?
49:35 Final thoughts by Rich.
A special thanks to Richard for taking the time to join us.
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