This week, I look at some emerging miniatures wargames:
Blood & Plunder: Raise the Black Flag
But wanting a bit of a break from the in-depth industry analysis we've been doing for the last few episodes, I thought I'd talk, instead, about the emotional bedrock of game design and, of course, how it applies to these four and to Precinct Omega.
Also, I take an unscheduled side quest to look at translation and localisation of games.