Accessibility has become a major talking point in the FGC especially over the last few years and is a concept that needs to be approached extremely carefully by developers, we dig into the details of the most important do's and don'ts of this particularly hot topic . Plus Capcom releases a new video content usage policy and we examine how using big data is a must for our genre moving forward.
Timestamps
01:58 - Capcom's new video content policy
09:42 - Accessibility in fighting games - necessary, but dangerous
17:30 - The foundations of competition
24:40 - Ono's 2020 statement that makes me wary
31:58 - Legit ways to make fighters accessible
38:21 - Modern technology and big data can make fighting games better than ever
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