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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
In this episode Saul and Jolene discuss how damage is determined in RPGs. Though there are many implementations of how damage is determined, Saul believes there are really only two ways damage is dealt with in RPGs. Static and Random.
As usual Saul goes meandering off topic but this time Jolene was a bit at fault for his digression. Saul and Jolene discuss what they like and dislike about the ways damage is determined in RPGs.
As Always Thank You for listening.
Music by Hoffman Sloth, song Damage Done, off the album Hoffman Sloth.
Available at Tribeofnoise.com
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