In this first of a series of podcasts on level design we present a live panel at this year's EGX Rezzed Games Convention in London's Tobacco Dock as part of the Fringe Theatre sessions.
We discuss the mastery and mysteries behind the choices level designers make and how those influence the player, how they guide them and in the end, how they improve the overall gameplay.
The panel consists Steve Lee (Bioshock Infinite and Dishonored 2), Claire Morley ( Before I Forget) , Rob McLachlan (Silent Hill: Origins, SH: Shattered Memories, Winter Hall and now at The Chinese Room) and Jonathon Wilson (Shu, Augmented Empire, They Suspect Nothing and Dimension Hunter 2) and is moderated by Mark Drew (CMD Studio).
LD048 - Getting into the Games Industry, Lego and Man of Medan with Jack Chapman (PlayStation London Studio)
LD047 | The World of Sable with Gregorios Kythreotis (Shedworks)
LD046 | Level and Campaign Design with Dana Nightingale (Arkane Lyon)
LD045 | Landscape and Garden Exploration in Game Design with Rob Dwiar
LD044 - 2021 Retrospective
LD043 - Oli Curtis Level Designer on Postal and Operation Black Mesa
LD042 - Max Pears from CD Projekt Red talks Cyberpunk 2077 and Let's Design: Exploration
LD041 - Gabby Llanillo from Naughty Dog
LD040 - Level Design with Tommy Norberg
LD039 - Taking the agony out of multiplayer games with Mark Mandel and Agones
LD038 - Ellen Shelley from The Chinese Room
LD037 - Deep dive - Steve Gaynor
LD036 - Gone Home, Tacoma and more with Steve Gaynor
LD035 - Fights in Tight Spaces with James Parker
LD034 - Rob McLachlan from The Chinese Room
LD033 - Hitman, Agent 47 and more with Mette Andersen
LD032 - Let's talk Bioshock Infinite, Dishonored 2 and more with Steve Lee!
LD031 - 2020 Retrospective
LD030 - Let's talk Level Design and Architecture with Chris Totten
LD029 - Naughty Dog's Michael Barclay talks Blocktober
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