Christian S, Christian P, Carl, Karl (Skullfungus) and Johan sit down for a passionate discussion about one of the central building blocks or the type of games we usually create and run; DUNGEONS. In particular, designing och writing them. As this is a pretty big topic and we couldn't cover a fraction of it, we'll probably revisit it in some form or another down the line.
We also have an e-mail address! If you have any comments, suggestions, questions, praise or vitriol; send them to kartellianclamor@proton.me and we'll try to address it in future episodes.
--- Send in a voice message: https://podcasters.spotify.com/pod/show/kartellian-clamor/message08. Graphic Design. "HARD to explain in a non-visual medium!"
07. (Dragonmeet Special) Magic Items, with guests
06. CY_BORG Campaign Structure: "All of a sudden, we had to pick sides!"
04. Gen Con: "Downtown Indianapolis, what a gem"
03. KARTELDEN RING
02. Combat: "It's better to have fun than to kill someone"
01. "Pineapple-based technology"
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