Choose any issue, and you'll find people with differing perspectives. This is inevitable but yet, in the gaming industry, having an opinion that's not in line with current workplace trends is condemned. But why can there only be one way to do things?
Discussing this topic with us today is Joseph Kim, a longtime gamemaker and leader with a resume that includes Sega and Leila Games. He shares his philosophy surrounding the nuances in game development, including modern working methods, work-life balance vs. integration, the perceived class war between management and workers, and more.
They discuss why we’re struggling to have tough conversations, the effects it’s having on gaming culture and innovation, plus how leaders can avoid the trap of zero sum thinking.
Before you get into the minutiae of your career goals, spend some time thinking about meaning and what’s important to you. This episode will help you get started!
Topics discussed in this episode:
Sign up for Joseph's newsletter, The GameMakers Letter: gamemakers.substack.com
Connect with Joseph's Linkedin: https://www.linkedin.com/in/jokim/
Learn more about Lila Games: https://lilagames.com/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games/
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/building-better-games/
This episode was produced by Podcast Boutique http://podcastboutique.com
Content Producer: Ben Chadfield
EP61: How to Get Promoted in Game Dev
EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations
EP59: Should You Be a Servant Leader in Game Development?
EP58 Why Your Favorite Games Are Getting More Expensive to Make
EP57 Addressing the Real Issues of Today's Games Industry
E56 Solving Despair and Burnout in Game Development with Greg Street
E55 How to fix the Friction Between Creative Directors & Producers
E54 How to Design for Live Service Games w/ Head of League of Legends Andrei Van Roon
E53 How Often Should You Release in Game Dev with Josh Thaler
E52 How to do User Research in Game Dev with Steve Bromley
E51 How to Spot a Great Product Manager with Paul Gebel
E50 How to Launch a Live Service Game with Serge Knystautas
E49 How to Solve Communication Problems at Your Game Studio
E48 Why Agility in Game Dev Is Failing Your Team
E47 The 3 Skills You Need to be a World-Class Game Producer
E46 The 3 Ways Game Producers Fail and How YOU can Avoid Them
E45 How to Become an S-Tier Manager in Games
E44 How to Build Your Game Better in a Live Service World
E43 Why You're Struggling with Collaboration with Jim Benson
E42 Why You Should (And Shouldn't) Use Unreal, Unity, or Something Else for Game Dev with Jean-Eric Khalife
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