Cory Haber is the VP of Technology for Furnished Quarters, a global corporate housing company. But he's also an educated painter. He's interviewed by Erin Allard, a Platform Support Engineer at Heroku, to delve into the effect technology has had on art, and vice versa. For Cory, art is about the intent of the artist; it's a moot point to ask whether anything a computer produces can be considered art. In the end, a human has trained an AI or written the software, and the computer becomes a tool, similar to a camera or a pen.
Engaging in artist practices allows Cory to take a break from the purely logical examinations which programming requires of him. To some, it may be seen as procrastination, but he believes that the best way to solve a problem is to allow your mind to wander of. That's what his current painting practices allows him to do. At the same time, he also follows along on the generative art movement, which takes place primarily on Twitter. There, artists and programmers share their programs that generate art that can be represented on screens or canvases.
The history of generative art goes back to the 60s. For individuals curious to learn more about this practice, he recommends the Processing programming language. Similar to a Jupyter notebook, it's a part-framework, part-application hybrid that works in generating visual arts. He also encourages individuals with no artistic background to just start taking classes on painting or music. No one knows everything about programming when they first start; they learn the skill and become better at it the more time they invest. Art is created under a similar focus.
Links from this episodeCory has compiled a list of resources with more information on the intersection of technology and art:
Early Generative Artists118. Why Writing Matters for Engineers
117. Open Source with Jim Jagielski
116. Success From Anywhere
115. Demystifying the User Experience with Performance Monitoring
114. Beyond Root Cause Analysis in Complex Systems
113. Principles of Pragmatic Engineering
112. Managing Public Key Infrastructure within an Enterprise
111. Gift Cards for Small Businesses
110. Scaling a Bernie Meme
109. Meditation for the Curious Skeptic
108. Building Community with the Wicked CoolKit
I Was There: Stories of Production Incidents II
107. How to Write Seriously Good Software
106. Growing a Self-Funded Company
105. Event Sourcing and CQRS
104. The Evolution of Service Meshes
103. Chaos Engineering
102. Whether or Not to Repeat Yourself: DRY, DAMP, or WET
101. Cloud Native Applications
100. Math for Programmers
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