Remote work has completely transformed the way we work on teams and communicate with each other. Leadership still has many of the same responsibilities, but the way they can successfully accomplish them has changed.
During this final part of Building Better Games’s series on remote work, you’ll learn the necessary skills remote work leaders need to keep company culture at the forefront of an organization’s structure. We discuss how producers/leaders in game development can stay in alignment with their team’s goals, and actively build trust and respect remotely.
There are key takeaways for leaders of every industry as well, such as how to effectively communicate and decide what is important to communicate, collaborate creatively remotely or in a hybrid work environment, and MORE.
We’re just starting to understand our roles and tools needed to succeed in a remote world, so tune in to get started!
Topics discussed in this episode:
- The pitfalls of remote work for game dev
- How leaders should be guiding teams in remote work
- Alignment is crucial to success
- Building trust and relationships remotely
- Using your facilitation skill set
- Tools and tips for leaders
- Creating a game jam environment
- Meetings as an alignment tool
- Effective communication
To learn more about facilitation, check out Marsha Acker’s book, The Art and Science of Facilitation, here and follow the author on LinkedIn!
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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This Episode Was Produced by PodcastBoutique.com
Content Editor: Jenna Spangler
EP61: How to Get Promoted in Game Dev
EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations
EP59: Should You Be a Servant Leader in Game Development?
EP58 Why Your Favorite Games Are Getting More Expensive to Make
EP57 Addressing the Real Issues of Today's Games Industry
E56 Solving Despair and Burnout in Game Development with Greg Street
E55 How to fix the Friction Between Creative Directors & Producers
E54 How to Design for Live Service Games w/ Head of League of Legends Andrei Van Roon
E53 How Often Should You Release in Game Dev with Josh Thaler
E52 How to do User Research in Game Dev with Steve Bromley
E51 How to Spot a Great Product Manager with Paul Gebel
E50 How to Launch a Live Service Game with Serge Knystautas
E49 How to Solve Communication Problems at Your Game Studio
E48 Why Agility in Game Dev Is Failing Your Team
E47 The 3 Skills You Need to be a World-Class Game Producer
E46 The 3 Ways Game Producers Fail and How YOU can Avoid Them
E45 How to Become an S-Tier Manager in Games
E44 How to Build Your Game Better in a Live Service World
E43 Why You're Struggling with Collaboration with Jim Benson
E42 Why You Should (And Shouldn't) Use Unreal, Unity, or Something Else for Game Dev with Jean-Eric Khalife
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