Tristan and Paden get nitty gritty about what it means to be an OSR game and how they adapt the style to any games they run. The next topics we will be covering from Knock! Issue 1 are "Monster Design from Classics: The Lich" by Chris McDowall, "Does Energy Drain Suck" by Gabor Lux, and "Wizard Weaknesses" by Daniel Sell.
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock
Art by L.F. OSR: https://lfosr.com/
Relevant Links:
Knock!: https://www.themerrymushmen.com/
Brooks Dailey: http://swordandscoundrel.blogspot.com/
Gavin Norman: https://necroticgnome.com/
Exalted Funeral: https://www.exaltedfuneral.com/
Michael Sheppard: https://www.instagram.com/mikeshepp10/
Matthew Houston: https://www.instagram.com/mg.houston/?utm_medium=copy_link
Garish Goblins and the Heroic Hercules
A Discussion of Rulings vs Rules (feat. Dave)
What High Stakes mean in RPGs
Hit Dice, Explosions, and the Nomenclature of RPGs
Different Approaches to RPGs (feat. Will Keller)
The Creation of a Dungeon
Got 99 Problems but a Lich ain‘t One
First Encounters of the Knock! Kind
Knocking at Your Door!
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