We talk without a guest this week about modifying monsters in your game to subvert expectations as well as using mythology and classics to inspire your games! Taking a look as per usual at Knock! Issue 1, we read the articles titled "My goblins are..." by Fiona Maeve Geist and "The Labors of Hercules as OSR obstacles" by Ben Milton. Remember to check below for any relevant links! There are no links to Geist's work as she seems to want to move beyond her blogs.
Next week we will be covering Sean McCoy's "What do the monsters want?", Vagabundork's "Save vs actual death", and Emmy Allen's "RPGs as emotional gambling."
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock
Art by L.F. OSR: https://lfosr.com/
Relevant Links:
Knock!: https://www.themerrymushmen.com/
Ben Milton: https://www.youtube.com/c/QuestingBeast/about
Gustav Dore: https://en.wikipedia.org/wiki/Gustave_Dor%C3%A9
Michael Sheppard: https://www.instagram.com/mikeshepp10/
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What High Stakes mean in RPGs
Hit Dice, Explosions, and the Nomenclature of RPGs
Different Approaches to RPGs (feat. Will Keller)
The Creation of a Dungeon
Got 99 Problems but a Lich ain‘t One
A Crash Course on OSR
First Encounters of the Knock! Kind
Knocking at Your Door!
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