Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot’s new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.
#158: Suzanne Zinsli and Cardboard Edison
#157: Harrison Joins the Mail Crew
#156: Kathryn Hymes and Thorny Games
#154: Essen and Listener Mail
#153: Riot Games
#152: Professor Rob’s Mailbag
#151: Isaac Shalev and Kind Fortress
#150: Travel Catch-up and Listener Mail
#149: Jellybean Games
#148: More Listener Mail
#147: Black Straw Games
#146: Soren Johnson and Offworld Trading Company
#145: Seafall, Powering Up, and Listener Mail
#144: Chris Zinsli and Cardboard Edison
#143: The Mailbag Tolls for Thee
#142: Tim Fowers
#141: Star Trek Timelines
#140: Daniel Doan and Black Shell Media
#139: Justin Gary
#138: Checking in with Harrison Pink
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