Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot’s new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.
#198 Michael Woods, 38 Studios and Subatomic Studios
#197 Megagames with Ben Kanelos and Leslie Loy
#196 Admired Designers, Unlikely Games Enjoyed and Listener Questions
#195 Game Designer Alex Roberts
#194 Kickstarter Results and Listener Questions
#193 Game Designer Kellee Santiago
#192 Engineering Game Design with Aljernon Bolden
#191 Fireball Island
#190 Listener Questions - Cons, Kids, Games and Names
#189 Gaming the Past with Jeremiah McCall
#188 Listener Question - You Don't Blind Test a Painting
#187 Listener Question - Acronym Edition
#186 Looking forward and back, 2017 to 2018
#185 Game Designer Cole Wehrle
#184: Narrative Designer Edwin McRae
#183: Listener Questions with David, Dirk and Rob
#182: Game Designer Mike Bithell – Thomas Was Alone
#181: Listener Questions with David and Dirk
#180: Spy Club from Foxtrot Games; How Collaboration helped deliver results.
#179: Elizabeth LaPensée; indigenous self-determination in game development.
Create your
podcast in
minutes
It is Free
Dear Alice | Interior Design
99% Invisible
The John Clay Wolfe Show
A Tale of Two Cities
The Federalist Papers
Design Better
Haptic & Hue