In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.
Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!
The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.
How to Design Miniature War Games with Marco Pecota
Designing Games that Tell Stories with Ignacy Trzewiczek
The Secret Sauce of Game Design with Peter C. Hayward
How to Fund a Game on Kickstarter with Gabe Barrett
What Board Game Designers Can Learn from Video Games with Charlie Cleveland
Designing a Game System with Bez Shahriari
Designing a Betting Game with Victoria Caña and Alex Uboldi
Designing Big Games with Tim Eisner
Designing a Farming Game with Juma Al-JouJou
Localization with Mohamed Alqadi
Designing a Nature-Themed Game with Erica Bouyouris
Publishing Your First Game with David Smith and Travis Winstead
The Making of Dungeon Ball with Gabe Barrett
Designing Adventure Games with Mike Gnade
Designing an Awesome Print-n-Play with Martin Gonzalvez
How to Market a Board Game (Part 2) with Andrew Lowen
How to Market a Board Game (Part 1) with Andrew Lowen
Combat Systems with Jayson Smith and Jason Zmuda
[ANNOUNCEMENT] The Board Game Design Calendar
Mixing the Fine Arts with Game Design with Chris Totten
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